/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

 /* ScriptData
 SDName: Emeriss
 SD%Complete: 90
 SDComment: Teleport function & Mark of Nature missing
 SDCategory: Bosses
 EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

enum eEnums
{
    SAY_AGGRO = -1000401,
    SAY_CASTCORRUPTION = -1000402,

    SPELL_SLEEP = 24777,
    SPELL_NOXIOUSBREATH = 24818,
    SPELL_TAILSWEEP = 15847,
    //SPELL_MARKOFNATURE    = 25040,                        // Not working
    SPELL_VOLATILEINFECTION = 24928,
    SPELL_CORRUPTIONOFEARTH = 24910
};


class boss_emeriss : public CreatureScript
{
public:
    boss_emeriss() : CreatureScript("boss_emeriss") { }
    struct boss_emerissAI : public ScriptedAI
    {
        boss_emerissAI(Creature* c) : ScriptedAI(c) {}

        uint32 m_uiSleep_Timer;
        uint32 m_uiNoxiousBreath_Timer;
        uint32 m_uiTailSweep_Timer;
        //uint32 m_uiMarkOfNature_Timer;
        uint32 m_uiVolatileInfection_Timer;
        uint32 m_uiCorruptionsCasted;

        void Reset()
        {
            m_uiSleep_Timer = 15000 + rand() % 5000;
            m_uiNoxiousBreath_Timer = 8000;
            m_uiTailSweep_Timer = 4000;
            //m_uiMarkOfNature_Timer = 45000;
            m_uiVolatileInfection_Timer = 12000;
            m_uiCorruptionsCasted = 0;
        }

        void Aggro(Unit* /*pWho*/)
        {
            DoScriptText(SAY_AGGRO, me);
        }

        void UpdateAI(const uint32 uiDiff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //Sleep_Timer
            if (m_uiSleep_Timer <= uiDiff)
            {
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_SLEEP);

                m_uiSleep_Timer = 8000 + rand() % 8000;
            }
            else
                m_uiSleep_Timer -= uiDiff;

            //NoxiousBreath_Timer
            if (m_uiNoxiousBreath_Timer <= uiDiff)
            {
                DoCastVictim(SPELL_NOXIOUSBREATH);
                m_uiNoxiousBreath_Timer = 14000 + rand() % 6000;
            }
            else
                m_uiNoxiousBreath_Timer -= uiDiff;

            //Tailsweep every 2 seconds
            if (m_uiTailSweep_Timer <= uiDiff)
            {
                DoCast(me, SPELL_TAILSWEEP);
                m_uiTailSweep_Timer = 2000;
            }
            else
                m_uiTailSweep_Timer -= uiDiff;

            //VolatileInfection_Timer
            if (m_uiVolatileInfection_Timer <= uiDiff)
            {
                DoCastVictim(SPELL_VOLATILEINFECTION);
                m_uiVolatileInfection_Timer = 7000 + rand() % 5000;
            }
            else
                m_uiVolatileInfection_Timer -= uiDiff;

            //CorruptionofEarth_Timer
            //CorruptionofEarth at 75%, 50% and 25%
            if ((me->GetHealth() * 100 / me->GetMaxHealth()) <= (100 - (25 * m_uiCorruptionsCasted)))
            {
                ++m_uiCorruptionsCasted;                        // prevent casting twice on same hp
                DoScriptText(SAY_CASTCORRUPTION, me);
                DoCastVictim(SPELL_CORRUPTIONOFEARTH);
            }

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_emerissAI(pCreature);
    }
};

void AddSC_boss_emeriss()
{
    new boss_emeriss();
}

